Supply Chain Simulation

Feel the
bullwhip effect.

The MIT Beer Game puts you inside a supply chain. One small demand change. Four roles reacting with incomplete information. Total chaos.

MIT idea. En Dash implementation.

The game

A 60-year-old lesson that still surprises everyone.

You manage one stage of a beer supply chain. Your only decision: how much to order each week. But delays, incomplete information, and human psychology create massive oscillations.

A small demand bump of 4 โ†’ 8 at the customer becomes a tidal wave by the factory. That's the bullwhip effect.

beergame โ€” Supply Chain
๐Ÿ‘ค
Customer
demand signal
โ†’โ†
๐Ÿ›’
Retailer
sells to customer
โ†’โ†
๐Ÿ“ฆ
Wholesaler
supplies retailer
โ†’โ†
๐Ÿšš
Distributor
supplies wholesaler
โ†’โ†
๐Ÿญ
Factory
brews the beer

Play your way

Three modes. Zero friction.

๐ŸŽฏ

Solo

Choose a role, AI handles the rest. Learn the mechanics in 10 minutes. No account needed.

Start solo
๐Ÿ‘ฅ

Multiplayer

Share a code, play with 2โ€“4 people in real time. Password-protect your sessions.

Create game
๐ŸŽ“

Workshop

Facilitate a class. Control pacing, assign roles, present analytics for debrief.

Host session

See it in action

Built for clarity, not complexity.

A clean interface that keeps the focus on decisions and their consequences. Every screen designed for learning.

beergame โ€” Week 14
๐Ÿ›’
RetailerYOU
Week 14 / 36
Total Cost
$62.00
๐Ÿ›’
Retailer
๐Ÿ“ฆ
Wholesaler
๐Ÿšš
Distributor
๐Ÿญ
Factory
Inventory
8
Backlog
3Growing
Incoming6from Wholesaler
In Transit14arriving 2 wks
Place order
7
cases from Wholesaler
Submit order

Gameplay

Real-time supply chain at a glance.

See inventory, backlogs, and shipments across the entire chain. Your role is highlighted โ€” place orders each week and watch the bullwhip effect unfold in real time.

Analytics & Replay

Your decisions, visualized.

After the game, dive into order amplification charts, cost breakdowns, and week-by-week replay. See exactly how a small demand bump cascaded into chaos.

beergame โ€” Analytics & Replay

Game Complete

Analytics & Replay

36 weeks ยท $372 total cost

Orders
Inventory
Bullwhip
Costs
Order Amplification (Std Dev)
2
Customer
6.2
Retailer
9.8
Wholesaler
15.4
Distributor
22.1
Factory
Order Trends
Demand
Ret
Whol
Dist
Fact
Cost by Role
RRetailer
$62
WWholesaler
$94
DDistributor
$127
FFactory
$89
Holding
Backlog
beergame โ€” Solo Game
๐ŸŽฏ Classic Solo
๐Ÿงช Sandbox

Choose your role

AI handles the other three positions.

๐Ÿ›’Retailer

Closest to the customer. First to feel demand changes.

๐Ÿ“ฆWholesaler

Supplies the retailer. One step removed from demand.

SELECTED
๐ŸššDistributor

Supplies the wholesaler. Delays start compounding.

๐ŸญFactory

Produces the beer. Furthest from the customer, biggest swings.

Classic MIT Rules
36-week simulationInventory: 12Holding: $0.50/wkBacklog: $1.00/wk
Start as Wholesaler

Role Selection

Pick your position in the chain.

Choose any of the four roles โ€” retailer, wholesaler, distributor, or factory. AI handles the rest. Or take the sandbox and control all four yourself.

After the game

See the bullwhip in your own data.

Post-game analytics reveal how a single demand bump cascaded into massive order swings, stockouts, and over-ordering.

  • Order amplification across the chain
  • Inventory and backlog time series
  • Cost breakdown by role
  • Week-by-week replay with full visibility
beergame โ€” Order Amplification
Order Amplification
Cust
Ret
Whol
Dist
Fact

Same demand change โ†’ wilder swings upstream

What people say about the Beer Game

A lesson that sticks.

โ€œThe beer game demonstrates how intelligent, well-meaning people, operating in a complex system, can produce terrible results.โ€

Peter Senge
Author, The Fifth Discipline

โ€œIn the beer game, every player acts rationally from their own perspective, yet the system as a whole behaves irrationally. That is the core lesson of supply chain dynamics.โ€

John Sterman
MIT Sloan School of Management

Share your experience

Used the Beer Game in your classroom or team? We'd love to hear about it.

Questions

Do I need an account?+
No. Play instantly as a guest. Sign in with En Dash to save progress and host sessions.
How long is a game?+
36 simulated weeks. Solo takes about 10 minutes.
Is this the real MIT Beer Game?+
Yes. Classic mode uses the exact same rules, costs, delays, and demand pattern.
Can I use this for teaching?+
Yes. Host a multiplayer session to control pacing, assign roles, and present analytics.

Try it yourself.

Play as a guest in 10 minutes, or create a free account to save your progress and host sessions.

Play the Beer Game

Request a demo

Want to run workshops or need a hosted setup? Drop your email.